As a first-person shooter, Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives which are marked on the heads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in later Call of Duty games. The player has two primary weapon slots, a handgun slot and can carry up to ten grenades (all of the later Call of Duty games feature only two weapon slots; a sidearm will fill one of these slots). Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; by pressing the corresponding key the player aims down the actual sights on the gun for increased accuracy. In addition to weapons carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player. The game uses a standard health points system, with a limited amount of health reflected by a health bar. Medkits scattered throughout the levels or dropped by some foes are used to restore health when the player is injured. This contrasts with all subsequent Call of Duty games in which there is no health bar and the player's health recharges when not taking fire. Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and also results in the player slowing down, unable to sprint. As the focus of the game is on simulation of the actual battlefield, the gameplay differs from many single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the player in defeating enemy soldiers and advancing but the player is given charge of completing certain objectives. The game places heavy emphasis on usage of cover, suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other obstacles when available.
Call of Duty Minimum System Requirements
- 3D hardware accelerator card required - 100% DirectX 9.0b compatible 32MB hardware T&L-capable video card and latest drivers*
- English version of Microsoft Windows 98/ME/2000/XP
- Pentium III 600MHz or Athlon 600MHz processor or higher for systems with Windows 98/ME
- Pentium III 700MHz or Athlon 700MHz processor or higher for systems with Windows 2000/XP
- 128MB RAM
- 8x speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
- 1.4GB of uncompressed free hard disk space (plus 400MB for Windows 98/ME swap file, 600MB for Windows 2000/XP swap file)
- 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
- 100% Windows 98/ME/2000/XP compatible mouse, keyboard and latest drivers
- DirectX 9.0b (included)
Multi-player Requirements
- Internet (TCP/IP) and LAN (TCP/IP) play supported
- Internet play requires 56kbps (or faster) modem and latest drivers
- LAN play requires network interface card and latest drivers
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